用于战神引擎鞭尸Buff脚本,脚本默认判断积分提升鞭尸和幸运值,积分是通过充值获得的,提升鞭尸几率和幸运值并不会扣除积分数值,主要是判断的,积分是通过充值获得的,脚本是明文版,可以任意修改里面的判断货币。

部分脚本
begin
if (This_Player.GetV(71,80) = 200) and (This_Player.MyShengwan >= 2000) then
begin
This_Player.setV(71,80,400);
ServerSay('RMB玩家:[' + This_Player.Name + ']用累计2000积分获得幸运值增加10%几率,增加鞭尸10%几率!', 1);
end else
This_NPC.NpcDialog(This_Player,
'你累计充值未达到2000积分或已经领取过!注意:按顺序点领取!'
);
end;
procedure _leiji300;
begin
if (This_Player.GetV(71,80) = 400) and (This_Player.MyShengwan >= 3000) then
begin
This_Player.setV(71,80,800);
ServerSay('RMB玩家:[' + This_Player.Name + ']用累计3000积分获得幸运值增加20%几率,增加鞭尸20%几率!', 1);
end else
This_NPC.NpcDialog(This_Player,
'你累计充值未达到3000积分或已经领取过!注意:按顺序点领取!'
);
end;
procedure _leiji500;
begin
if (This_Player.GetV(71,80) = 800) and (This_Player.MyShengwan >= 5000) then
begin
This_Player.setV(71,80,1200);
ServerSay('RMB玩家:[' + This_Player.Name + ']用累计5000积分获得幸运值增加30%几率,增加鞭尸30%几率!', 1);
end else
This_NPC.NpcDialog(This_Player,
'你累计充值未达到5000积分或已经领取过!注意:按顺序点领取!!'
);
end;
procedure _leiji1000;
begin
if (This_Player.GetV(71,80) = 1200) and (This_Player.MyShengwan >= 10000) then
begin
This_Player.setV(71,80,1600);
ServerSay('RMB玩家:[' + This_Player.Name + ']用累计10000积分获得幸运值增加40%几率,增加鞭尸40%几率!', 1);
end else
This_NPC.NpcDialog(This_Player,
'你累计充值未达到10000积分或已经领取过!注意:按顺序点领取!!!'
);
end;
procedure _leiji2000;
begin
if (This_Player.GetV(71,80) = 1600) and (This_Player.MyShengwan >= 20000) then
begin
This_Player.setV(71,80,2000);
ServerSay('RMB玩家:[' + This_Player.Name + ']用累计20000积分获得幸运值增加50%几率,增加鞭尸50%几率!', 1);
end else
This_NPC.NpcDialog(This_Player,
'你累计充值未达到20000积分或已经领取过了已达顶点!注意:按顺序点领取!!!'
);
end;
Begin
domain;
end.








